In a recent interview, the game director of Elden Ring, Hidetaka Miyazaki, discussed the challenges players face with the ERDTREE, a difficult area in the game known for its high difficulty level. Miyazaki acknowledged the feedback from players regarding the daunting nature of ERDTREE and expressed his thoughts on why it was designed to be so challenging.
One of the key insights Miyazaki shared was the deliberate intention behind creating tough gameplay experiences in Elden Ring. He emphasized that the game is designed to push players beyond their comfort zones and provide a sense of accomplishment when overcoming obstacles. By crafting areas like ERDTREE with steep difficulty curves, Miyazaki aims to instill a sense of achievement and satisfaction in players who persevere through the challenges.
Furthermore, Miyazaki highlighted the importance of balance in game design, noting that difficult sections like ERDTREE are meant to complement the overall gameplay experience rather than serve as insurmountable hurdles. He emphasized the value of player agency and choice, allowing individuals to decide how they approach and tackle challenging areas in the game. This flexibility encourages strategic thinking and adaptability, contributing to a more engaging and rewarding gameplay experience.
Miyazaki’s comments shed light on the meticulous thought process that goes into crafting challenging gameplay elements in Elden Ring. By acknowledging the difficulty of ERDTREE and providing insight into the design philosophy behind it, Miyazaki offers players a deeper understanding of the game’s intended experience. As players continue to explore the vast and challenging world of Elden Ring, they can appreciate the careful balance of difficulty and reward that shapes their journey through the game.